Brian McGauley Designer

Nombre de usuario: BMArts
Imprimiendo en 3D desde: January 2015
I'm a self-motivated, self-starting and self-educated individual. Six years ago I woke up and said "I want to make music." I picked up some software online and, though difficult beyond belief, learned how to use it. That's just how I am. If it interests me, I won't stop until I know how to do "it" o
I'm a self-motivated, self-starting and self-educated individual. Six years ago I woke up and said "I want to make music." I picked up some software online and, though difficult beyond belief, learned how to use it. That's just how I am. If it interests me, I won't stop until I know how to do "it" or learn "it" whatever "it" maybe. My journey has brought me through many aspects surrounding digital entertainment. I've learned how to use software ranging from Ableton Live for audio, to 3ds Max, Maya, Zbrush and Google Sketchup for asset creation. I then took that knowledge to CryTeks CryEngine and started really making things come to life! Though I'm still new to CryEngine and "Next-Gen" technologies, level editing has been a paramount and fundamental drive for me ever since I was a kid playing "Command and Conquer, Red Alert". I hardly ever played the game simply because I was too busy making new levels! Learning new technologies and keeping an open mind when learning new methods has become "second-nature" to me over the course of the last few years, simply because of my drive to learn how to make music.
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