Stylish location connectors for the Arkham Horror LCG. In total you'll need the following amount per campaign:
Night of the Zealot: 0 singles, 11 doubles, 0 quadruples
Dunwich Legacy: 4 singles, 12 doubles, 0 quadruples
Path to Carcosa: 1 single, 15 doubles, 1 quadruple
Forgotten Age: 5 singles, 15 doubles, 0 quadruples
Standalones*: 8 singles, 22 doubles, 0 quadruples
*without Labyrinths of Lunacy, as I haven't played that yet
In scenarios where the location layout can vary from playthrough to playthrough (due to the explore mechanic from the Forgotten Age campaign, for example), these numbers are, with one exception, the highest number of connectors that you can possibly need.
That one exception is a campaign scenario where you could in theory need many more connectors, but in practice the amounts stated should always be sufficient. (If you're curious: You could theoretically need a total of 18 singles and 36 doubles for that scenario.) If you want to know which scenario that is, search for 224363 on Board Game Geek. If you just want to know the campaign, search for 208545.
I painted my connectors like this:
1. Black primer
2. A thin layer of brass color
3. Drybrush with gold color
4. Diluted black ink for the shading