Christopher

Designer
Username: EXO Armor Lab
Hey there, I'm Christopher (Or just call me Chris, EXO, what ever you please). I am a self taught 3D modeler, primarily been dabbling in polygon modeling. Which I have been working with this particular method of modeling (and designing) for 10+ years now. I mainly model replicas of video game conten...
Hey there, I'm Christopher (Or just call me Chris, EXO, what ever you please). I am a self taught 3D modeler, primarily been dabbling in polygon modeling. Which I have been working with this particular method of modeling (and designing) for 10+ years now. I mainly model replicas of video game content from the hit game series "Halo". I have just started modeling "Destiny" content, and I must say I very much like the design aesthetic and have managed to pick up on many new skills in the process of studying the overall visual design of the game. I feel that my 3D work has finally attained the level of being 3D printable, that is opposed to where I was 10 years ago, which I must admit I started out basic, using Google Sketchup 6 for quite a while. As far as work quality goes, there are still minor hiccups and errors in my models since I do use polygon modeling. I am however capable of removing and cleaning up these errors in a program called 3D-Coat with the re-topography tool for polygon models.
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