Decided to record a Zbrush sculpture start to finish to share with you all. A timelapse video of the process is freely viewable here:
The only things cut from the video were saving, dynamesh and reprojecting the main head mesh about 3/4 of the way in (inflate brush overlaps too many triangles, but helps the feel of skin when sculpting) and the end part where I decimate the number of polygons down and boolean the whole thing in to a single piece. That and creating the base, which is just a stretched cylinder really.
If you have any questions about the process or are just new to the idea of digital sculpture in programs like Zbrush, feel free to ask in the comments.
Test printed in FDM with no support, ample detail to print larger or in resin as well.
Be sure to post your makes, especially if you've had some fun painting them!